A Cue List provides a list of Functions that you can step through with a single keyboard key. The Cue List is designed for theatrical performances where the lighting operator needs only to follow the script and toggle the next cue as the performance goes on.
The first column on the Cue List displays the cue number that runs from 1 to infinity and beyond . The second column shows the individual Function name that has been assigned to that particular cue.
Please note that only Chasers can be assigned to a Cue List, for the simple reason that the Chaser is the only function with a duration. Since any other Function can be added as a step to a Chaser with the Chaser Editor, it is simple to create the desired Cues by mixing Scenes, Collections, and so on...
Cue Lists can be configured with the object properties button
found in the toolbar or
by double clicking on the Cue List widget.
Cue list name | Set the friendly name of the Cue List. The name appears as the Cue List's second column title. |
Cue list |
Chaser: Select the Chaser
to associate with the Cue List.![]() ![]() Playback buttons layout: Select how the playback can be controlled with the two available buttons. Behavior of the Next/Previous buttons when the chaser is not active: Select the behaviour of the Next and Previous buttons when the Chaser is not running. Basically this option determines the action that should be taken when the Chaser is started for the first time or when the Chaser is stopped at any cue in the list. The possible choices are:
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Playback | You can select the key that you want to use to start/stop the selected cue in the Cue List with this option. The key combination is shown in the text field; if the field is empty, there is no key combination currently attached to the Cue List. |
Next cue | You can select the key that you want to use to skip to the next cue in the Cue List with this option. The key combination is shown on the text field; if the field is empty, there is no key combination currently attached to the Cue List. |
Previous cue | You can select the key that you want to use to skip to the previous cue in the Cue List with this option. The key combination is shown on the text field; if the field is empty, there is no key combination currently attached to the Cue List. |
Side Sliders |
Behaviour: Select the behaviour of the side sliders. If "Crossfade" is selected, 2 sliders will
be displayed on the left side panel, implementing the crossfade functionality between cues. If "Steps" is selected, only one slider will be displayed, and its value will determine which cue of the Cue List to run. Left Slider: Select an external input for the left slider. Right Slider: Select an external input for the right slider. This has no effect with the "Steps" behaviour. |
When switching QLC+ to Operate Mode, the Cue List will
become active, allowing the selection of the desired cues included in the associated Chaser.
Pressing the ENTER key will start the selected cue.
The following items are displayed at the bottom of the Cue List widget:
Cue progress bar |
A progress bar showing the current running cue status. When a fade in speed is set and is not set to "default" the bar will be colored in green. During the hold time the bar will be colored in blue. The text displayed on the bar is the time remaining for the cue to end. If the cue duration is set to infinite (∞), the bar will just display the fade in progress in green. |
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When clicked, this button will open/close a side panel showing two sliders for controlling crossfade. (See next chapter) |
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There are 3 playback states that a Cue list can assume: running, paused and stopped. The layout of the playback control buttons can be decided in the configuration dialog, and the playback rules applied are always as follows: ![]() When clicked from a stopped state, the playback starts from the currently selected cue. If no cue is selected, the playback starts from the first cue according to the associated Chaser running order. Once clicked, the button icon changes depending on the chosen buttons layout, which could be "pause" or "stop". When clicked from a paused state, the playback will be resumed from where it was left. ![]() When clicked, the playback of the currently running cues is paused, freezing everything that was running to the current state (lights will stay on, motors will stop moving, etc). The button background will turn into a light blue, to indicate that clicking it again will resume the cue playback from where it was left. Note: It is possible to pause fade in and hold phases, but not a fade out. ![]() When clicked, the currently running cue will be stopped, and the cue selection will stay on the last played cue. Any paused state will be reset and lights will be shut down. If the buttons layout is "Play/Pause + Stop", pressing this button for the second time, will bring back the selected cue to the first cue of the Chaser (or the last if the running order is reversed) |
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Go back to the previous cue in the Cue List, which will then be reproduced. When the top is reached, the previous cue will be the last cue of the Cue List |
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Go to the next cue in the Cue List, which will then be reproduced. When reaching the bottom, the next cue will be the first of the Cue List |
There are two faders that can be used to manually control crossfade between two consecutive cues.
Each slider is connected to a cue and to help understanding their purpose we'll call them
"current cue" and "next cue" sliders.
The label at the bottom of each slider will show the number of the cue that the slider is controlling
and a color to show the status of that cue.
There are two check boxes at the top:
When a cue is added to a Chaser using the Chaser Editor, the default
duration is set to 0.
To avoid the cues in the Cue List looping frantically without any result, set the duration
of your cues, either by double clicking on the duration field or by using the
Speed Dial widget
Note that if you need scenes that you're going to crossfade manually with the
Cue List widget, you probably will want to set the duration of the cues to "infinite" (∞) using
the Speed Dial widget. This can be enabled in the Chaser Editor by
clicking on the button.