Hello Massimo,
this is the same request like:
https://github.com/mcallegari/qlcplus/issues/1381
but moved to Forum, like wanted.
The Problem:
Blackout should be the same as "Masterfader at Zero".
Actually it is a "All Channels to Zero", maybe needed for development, but thats really Bad for Movingheads, Effects, and so on.
Thanks for your great Work.
Hardy
Blackout does not work as usually should do
- mcallegari
- Posts: 4482
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
This should be fixed now upstream
-
- Posts: 371
- Joined: Thu Jun 17, 2021 9:31 am
- Location: Australia
- Real Name:
- Contact:
This is a big improvement, thank you.
- GGGss
- Posts: 2732
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Please distinguish between Blackout (all intensities to zero) which serves HTP channels(?) and Stop All Functions (which is a function reset) which serves the LTP channels.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
- mcallegari
- Posts: 4482
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
Fredje, I think you're making a bit of confusion here.
Blackout was once resetting ALL channels (HTP+LTP)
As requested, I adapted it like all the consoles in the world do: reset only HTP channels
Stop all functions instead, stops ALL the running functions, leaving LTP channels where they were (so they're not reset too)
In conclusion, to reset ALL channels you now need to create a Scene with all your fixtures, with all channels enabled at zero and place a button in the VC.
Blackout was once resetting ALL channels (HTP+LTP)
As requested, I adapted it like all the consoles in the world do: reset only HTP channels
Stop all functions instead, stops ALL the running functions, leaving LTP channels where they were (so they're not reset too)
In conclusion, to reset ALL channels you now need to create a Scene with all your fixtures, with all channels enabled at zero and place a button in the VC.