EFX make strange LSB in position

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ruxymm
Posts: 13
Joined: Tue Jan 04, 2022 9:15 am
Location: Saint-Petersburg, Russia
Real Name: Maxim

mcallegari wrote: Thu Jan 13, 2022 4:30 pm For the record, Collection steps order is explained in the documentation, even with Scene + EFX example.
https://www.qlcplus.org/docs/html_en_EN ... ditor.html
Thank you Massimo for your great work!
GRE
Posts: 12
Joined: Thu Jun 08, 2023 11:11 am
Real Name: Greg_

After calculating the Pan/Tilt value after EFX, is it possible to add something like:
if Pan val >65535 set Pan val = 65535 (255,255)
if Pan val <0 set Pan val = 0 (0,0)
if Tilt val >65535 set Pan val = 65535 (255,255)
if Tilt val <0 set Pan val = 0 (0,0)
It's just an idea to eliminate the hiccups.
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GGGss
Posts: 2732
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

GRE wrote: Tue Jun 13, 2023 5:41 pm After calculating the Pan/Tilt value after EFX, is it possible to add something like:
if Pan val >65535 set Pan val = 65535 (255,255)
if Pan val <0 set Pan val = 0 (0,0)
if Tilt val >65535 set Pan val = 65535 (255,255)
if Tilt val <0 set Pan val = 0 (0,0)
It's just an idea to eliminate the hiccups.
This won't help ... you have to make sure that the offset is set in such a way that the 'figure' does fit the window.
If you see movers disappear from the view window and reappear somewhere else, this causes hiccups and the movers jump to the next calculated position (now back inside the window).
Having negative values set to zero, after some time, the calculated positive values will reappear and a jump takes place (without any in-between transition).
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