GOAL: Trigger a hotkey with (or after) an effect is fired so external programs such as OBS can take separate action after buttons are pushed, chasers are complete, et cetera.
First of all, don't try chaining Universes or experimenting with loopbacks, which is where I went completely off the rails. Create a Universe containing a Fixture channel for each hotkey you want to trigger, with the output set to MIDI (I used loopMIDI). Then, include those channels in your scenes. Finally, use MidiKey2Key to monitor those channels and fire hotkeys and run programs whenever they trigger.
Set up loopMidi first. Download it here, and install it like anything else. Run it, then start QLC+. Go to Inputs/Outputs and pick a Universe for your MIDI triggers-- we'll assume your normal fixtures are on Universe 1, so we'll put the MIDI stuff in Universe 2. Select Universe 2 and set your Input to loopMIDI Port (input) and your Output to loopMidi Port (output).
Now go to Fixtures and add a Generic fixture named "Trigger MIDI 1", address 1, channel 1. Go to the scene that should fire it, and add it to your scene just like you would any other fixture, setting the value to 255.
Finally, set up MIDIKey2Key, which you'll find here. Set your input device to loopMIDI, your output device to loopMIDI, then check "Log to Window" and press Start to start listening for MIDI events. Trigger your scene in VC, then switch back to MIDIKey2Key: you should see entries like this:
Code: Select all
B30000| B3 | B0 | 04 | 00 | 00 | CNTL BankSelectMsb Val=0
B3007F| B3 | B0 | 04 | 00 | 7F | CNTL BankSelectMsb Val=127
That's it! Start the listener again and now your hotkey should fire every time you trigger the scene in VC. An example workspace is attached.