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All Movingheads on the same Position?

Posted: Wed Dec 27, 2017 12:40 pm
by MaxMeyer
Hello Forum,

is it possible to synchronize all movingheads, so that they all spot to the same point on the stage?

Someting like:
1. Move all movingheads to the upper left corner of the stage manually and store the position.
2. Move all movingheads to the lower right corner of the stage manually and store the position.
3. Now QLC+ calculate all values between...

Re: All Movingheads on the same Position?

Posted: Thu Dec 28, 2017 9:53 am
by GGGss
Hi Max and welcome,

Since you are working in 3D you can't (easily).
If you would imagine FOH as a screen (2D) then you might do the calculations. But since the heads can do far more than just that...

What you could do and help you to sync the heads is making a 'Channel property' per head http://www.qlcplus.org/docs/channelproperties.html
So whatever value is sent it is translated to a position on stage.

Re: All Movingheads on the same Position?

Posted: Sat Jan 06, 2018 4:12 pm
by Jungle Jim
Hello MaxMeyer

If you don't mind the path from one point to the other, this can easily be done:
1) point all moving heads to destination A and save as a scene.
2) point all moving heads to destination B and save as a second scene.
3) in the virtual console, make a button for scene A and another for scene B.

If you activate scene A, all moving heads will go there. If you activate scene B, they will move to that point. You don't have to write a path, the moving heads will position themselves, although the path they will use might not be optimal. Also, they will not all end up on place at the same time, depending on where they came from. This all depends on what you wish to make - if you don't mind the path, this is very easy.

You can also make a chase with scene A and scene B to make the heads go from point A to point B.

Re: All Movingheads on the same Position?

Posted: Fri Feb 09, 2018 2:34 am
by Delnabla
My MH would light up and then move to pointed position, washing around the auditorium on the way! Solved by chase with 1st scene just addressing X and Y then after a short delay the Dimmer.