How to combine audio triggers?!

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whimofnature
Posts: 3
Joined: Tue Jan 02, 2024 1:15 pm
Real Name: Richard Bogad

Hi,
I am new to QLC, I think I get the idea of scenes, sequences etc. now.
However, I have a setup where a spectrum triggers several laser scenes, based on audio thresholds.
I want to incorporate more variety now, the simplest setup of my needs is the following example:
- A red laser is constantly triggered by an audio spectrum trigger.
- Then there shall be a total volume threshold trigger, which changes the red laser to a green laser.
I am totally lost how to do this.
Any ideas much appreciated.
Br,
Me
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GGGss
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Location: Belgium
Real Name: Fredje Gallon

Welcome to the forum,

It might be essential to know how the channels of your laser work before we can give you options ...
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whimofnature
Posts: 3
Joined: Tue Jan 02, 2024 1:15 pm
Real Name: Richard Bogad

There are three channels for each laser color. Value 0 means laser is off, 1-255 means laser is turned on.

My question is more a general question:
If I use audio spectrum triggers, it looks like I can only trigger a certain element (scene, script, sequence).
This is nice, because with this you have these direct fast visual responses to the music.
But I didn't find any way to use a second spectrum trigger to change what the first trigger is triggering.

As a first milestone I thought it would be nice if the laser flashes to low frequencies.
Additionally the laser color shall change on very loud volumes.
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GGGss
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Location: Belgium
Real Name: Fredje Gallon

Did you try to add a second audio widget? This would be the most obvious solution ;-)
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whimofnature
Posts: 3
Joined: Tue Jan 02, 2024 1:15 pm
Real Name: Richard Bogad

Let's say one audio trigger is triggering a scene above a certain threshold.
How do I get another audio trigger to switch the channel/scene/color for the other trigger?
Last edited by whimofnature on Wed Jan 03, 2024 4:10 pm, edited 1 time in total.
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GGGss
Posts: 2732
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

You could work with a chaser where every step is a scene. With your 2nd audio trigger you give the chaser a 'go' command (next). Select 'function' inside the audio widget. (You will need a loopback channel for this.)
Now you need to have control over the content of the chaser. Place it inside a frame. Have the frame en-/disabled by your 1st audio trigger. Select VC Widget and select the frame. (You also need a loopback channel for this to work.)
The Loopback Magic is a little bit complexer but we can help if needed.
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whimofnature
Posts: 3
Joined: Tue Jan 02, 2024 1:15 pm
Real Name: Richard Bogad

Oh, wow. I played around a bit and have a working prototype with a cue list widget + loopbacks.
Thanks alot!
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