Use Blender as a live preview

This is a place for sharing with the community the results you achieved with QLC+, as a sort of use case collection.
You can share photos, videos, personal hardware/software projects, interesting HOWTO that might help other users to achieve great results.
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bcrotaz
Posts: 15
Joined: Fri Feb 07, 2020 7:21 am
Real Name: Bryan Crotaz

I've written a script that pushes ArtNet data into a Blender animation. With Blender 2.8+ and Evee rendering you can get high framerate, realistic previews with haze. Import your stage from Sketchup for fast setup without having to know much about Blender.

Currently it handles colour, zoom and pan/tilt

It needs some community work, and I'd love people to contribute:

Loading fixture definitions from qxf files
Loading lighting positions (x,y,z) from the QLC project

https://github.com/BryanCrotaz/blender-artnet
TNasty
Posts: 8
Joined: Sun Jul 08, 2018 11:39 pm
Real Name: Thomas

This is really awesome! One thing I feel QLC has been missing is a (actually free) way to vizualize a lighting rig in a space. Looking forward to what comes from this.
bcrotaz
Posts: 15
Joined: Fri Feb 07, 2020 7:21 am
Real Name: Bryan Crotaz

Upgraded it to support attaching your Blender lights to Artnet really easily

Image
bcrotaz
Posts: 15
Joined: Fri Feb 07, 2020 7:21 am
Real Name: Bryan Crotaz

I think Blender can do a much better job than any inbuilt QLC visualizer - by bringing free Blender models in you can check your detailed key and fill lighting on an actor or singer, preview with reflections, mirrors, shiny or matt sets etc.



Let's get together to use the Blender features to preview gobos, frosts, prisms, limited pan/tilt velocity etc. It's all possible, just needs a bit of scripting.

Then let's build a document explaining how to go from a Sketchup model of your set walls into a fully textured live preview with actors walking around etc
TNasty
Posts: 8
Joined: Sun Jul 08, 2018 11:39 pm
Real Name: Thomas

Just took the plugin for a quick spin last night, and I'm quite impressed with how reliable it seems so far. I'd certainly focus on getting the remaining channels working before building up a set of fixtures. Seems like the framework you've put together so far makes future development and additions super easy too.
bcrotaz
Posts: 15
Joined: Fri Feb 07, 2020 7:21 am
Real Name: Bryan Crotaz

Yes I've found it to be very stable over runs of 10+ hours with about 90 fixtures.
bcrotaz
Posts: 15
Joined: Fri Feb 07, 2020 7:21 am
Real Name: Bryan Crotaz

Added area light support (e.g. light bars)
scarffac3
Posts: 14
Joined: Fri Mar 05, 2021 3:38 pm
Real Name: Scarf Face

Hello,
I would like to use this visualizer. I installed and activated the add-on. When i change the direction of the spot, and change the universe afterwards, then the spot-direction moves. But when i change anything in my artnet, nothing happens.

Is there any way, to set the network-adapter for listening to? I don't know where I should send the data? I tried to change the IP in the first script (artnet_socket), but it didn't help.

Thanks a lot!
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