It´s me again.
When a chaser uses timer "per step" then the speed dial in the VC has no effect.
This is also true if only one of the timers ist set to "per step" or "default".
The documentation stays unclear ...
What´s the concept/idee behind this behaviour ? Thank you.
Speed dial on VC and chaser
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Well, franky spoken, it only works as from me expected when all timers (fade in, fade out, hold) are set to "common".
Then the different times can be manipulated through the VC control.
Any other combination seems not to be responsive by/to the widget. Not when I assign
the chaser directly to the widget nor when I assign the underlying single scenes to the widget.
BTW, I would like to see the "initial"" value of the chaser timers to be "visible" in the widget, ´cause at the moment the
chaser start with it´s predefined values - say 100 ms - but the widget shows - say 5 sec, which was the last value I entered
in the dial, thus making the chaser a large skip to the new values.
Thank you.
Then the different times can be manipulated through the VC control.
Any other combination seems not to be responsive by/to the widget. Not when I assign
the chaser directly to the widget nor when I assign the underlying single scenes to the widget.
BTW, I would like to see the "initial"" value of the chaser timers to be "visible" in the widget, ´cause at the moment the
chaser start with it´s predefined values - say 100 ms - but the widget shows - say 5 sec, which was the last value I entered
in the dial, thus making the chaser a large skip to the new values.
Thank you.
Last edited by yokosuna on Wed Apr 20, 2016 12:58 pm, edited 1 time in total.
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So you mean that when Hold is set to "Common", and Fade Out is set to "Per Step", then the VC speed dial does not control "Hold" ?yokosuna wrote: Well, franky spoken, it only works as from me expected when all timers (fade in, fade out, hold) are set to "common".
Then the different times can be manipulated through the VC control.
Any other combination seems not to be responsive by/to the widget. Not directly when I assign
the chaser to the widget nor when I assign the underlying single scenes to the widget.
The speed dial can be affected to several functions at the same time. And to different parts of theses functions (duration/fade in/fade out). How do we choose which one to display ?yokosuna wrote: BTW, I would like to see the "initial"" value of the chaser timers to be "visible" in the widget, ´cause at the moment the
chaser start with it´s predefined values - say 100 ms - but the widget shows - say 5 sec, which was the last value I entered
in the dial, thus making the chaser a large skip to the new values.
Thank you.
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No - I mean it doesn´t control anything at all. You have to switch ALL timers to common even if you would only control "duration" with the widget.So you mean that when Hold is set to "Common", and Fade Out is set to "Per Step", then the VC speed dial does not control "Hold" ?
That´s my observation. I let like to correct.
Yeap - I see what you mean. Even if this is the exception of the rule one can do that, IMHO.The speed dial can be affected to several functions at the same time. And to different parts of theses functions (duration/fade in/fade out). How do we choose which one to display ?
Entering say - 1 sec - will finally overwrite whatever is in the function at all.
So at the end, it doesn´t matter what "wrong" value is the inital value of the dial.
But with only one function attached, there is a chance it isn´t as "wronger" as the other
Let me clearly point out: this is no criticism of the programm - just a consideration.
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Thank you for your work ! I tried your sample and this is what I observed: change the widget
and set "Fade in" to - say - 1/2. Run the chaser. It does not change the fade-in of any step...
it always fades the predefined values of the chaser regardless of the dial widget.
Anyway, rethinking my concept I came to the conclusion that in a chaser only "common" should/can
be influenced at all since the speed widget can only work with absolute times... so, yes, it´s by design,
As soon as anything other than "common" timing is set, the widget ignores its settings but keeps the chasers
values and that´s ok.
Perhaps I´m lost in the jungle of chasers, scenes, collections and sequences ...
What I wanted to achiev is/was: the second step in a chaser should last - say - twice as long as the
first step but the third step, regardless of the others, always 500 msec. And clearly the overall
timing must be controllable from the vc.
Jesus, I MUST analyze the code as soon as possible ...
and set "Fade in" to - say - 1/2. Run the chaser. It does not change the fade-in of any step...
it always fades the predefined values of the chaser regardless of the dial widget.
Anyway, rethinking my concept I came to the conclusion that in a chaser only "common" should/can
be influenced at all since the speed widget can only work with absolute times... so, yes, it´s by design,
As soon as anything other than "common" timing is set, the widget ignores its settings but keeps the chasers
values and that´s ok.
Perhaps I´m lost in the jungle of chasers, scenes, collections and sequences ...
What I wanted to achiev is/was: the second step in a chaser should last - say - twice as long as the
first step but the third step, regardless of the others, always 500 msec. And clearly the overall
timing must be controllable from the vc.
Jesus, I MUST analyze the code as soon as possible ...
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- Real Name: Daniel
Such a behaviour would be cool and helpful. Maybe a chaser option for "relative" timing per step would be cool, like:
where the actual hold time is 1.2 * widged_hold_time then for example.
Code: Select all
step hold fade in fade out
1 1.0 0.25 0.0
2 2.0 1.0 0.0
3 1.2 0.0 0.0