Idea: Lua for script functions?

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Codeman
Posts: 7
Joined: Thu Jan 14, 2016 7:16 am
Real Name: Holger

Hi all,

this is just a fix idea: I played a little bit with scripts and thought that it would be nice to have some more options to write nice scripts. But creating a complete new parser and script engine maybe beyond the scope of QLC+. So my idea is to use an extendible and existinging script-engine like Lua.

I really don't know how difficult it maybe to add Lua as a script object. Perhaps some of the coding cracks can estimate if this idea is worth to test?

Regards, Holger
rodem
Posts: 1
Joined: Tue Feb 23, 2016 5:45 pm
Location: Canada
Real Name: __Ron

Hi, Just want to let you know that I think this is a great idea. Unfortunately it is beyond my capablities.
siegmund
Posts: 703
Joined: Mon Nov 02, 2015 11:03 am
Location: Germany
Real Name: Lukas

+1 for this. With powerful scripts and the help of the loopback plugin you are able to do almost everything, this is so nice!
Codeman
Posts: 7
Joined: Thu Jan 14, 2016 7:16 am
Real Name: Holger

Hi all,

I've just started a little test with a current checkout of QLC+. I added the main control function of lua and linked against liblua. This works fine. So the hard work will be to write C/C++ implementations for lua functions and "connect" the QLC+-editor with the lua interpreter.

I just have not much time free for working on this, but until then the specification of this sub-project can be done.

Regards, Holger
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