Chroma-Q Color Force II 72

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jaymez
Posts: 2
Joined: Tue Aug 29, 2017 7:26 pm
Real Name: jaymez

Chroma-Q Color Force II 72

Post by jaymez » Wed Feb 07, 2018 4:45 am

Hello,

I'm starting to build a fixture profile for this pretty amazing light bar that I get to work with next week. One of the best parts is the pixel mapping and each LED is individually controllable (up to 24). For simplicity sake, I'll probably run them in groups of 4 (6 sections) or in skp3 mode. The issue I'm having is getting QLC to recognize each pixel group when building effects. Currently it's only seeing the fixtures as a single fixture instead of as 4 "separate" lights. I've attached the manual and the profile I've started to build. Any insight would be much appreciated!

http://www.chroma-q.com/support/manuals ... Manual.pdf

thanks!

jaymez
Chroma-Q-Color-Force-72.qxf
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GGGss
Posts: 231
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Re: Chroma-Q Color Force II 72

Post by GGGss » Wed Feb 07, 2018 10:24 am

You have to define 'heads' in your fixture profile.
With this QLC+ knows that the unit has multiple light sources.
See http://qlcplus.org/docs/headeditor.html
All electric machines work on smoke... when the smoke escapes... they don't work anymore

jaymez
Posts: 2
Joined: Tue Aug 29, 2017 7:26 pm
Real Name: jaymez

Re: Chroma-Q Color Force II 72

Post by jaymez » Fri Feb 16, 2018 2:51 pm

Hey!

forgot so say thank you for this! It worked out great! The fixtures run wonderfully with QLC+, I'm such a fan of this software!

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