fade in time in chasers

The issues found when using the Fixture Manager panel
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dennismazzolin
Posts: 7
Joined: Wed Jan 04, 2017 1:10 pm
Real Name: dennis mazzolin

fade in time in chasers

Post by dennismazzolin » Mon Apr 24, 2017 12:14 pm

in virtual consolle, chaser that associate in a single fader not respect fade in time scene. if chaser are added in cue list or botton it work good.

mdmayfield
Posts: 69
Joined: Wed Jun 15, 2016 8:51 am
Real Name: Matt Mayfield

Re: fade in time in chasers

Post by mdmayfield » Mon Apr 24, 2017 2:15 pm

I've seen this as well, and so far have worked around it by using a Submaster fader in a frame with a Cue List for the chaser.

It almost seems like the fader widget is using the same mechanism that fade-ins and fade-outs do, which overrides the entire fade time. If for example the fader is set to 80%, then instead of fading from 0% - 100% over x seconds, instead the chaser step scene is immediately set at 80% (as if 0ms fade time).

Also, there is a cascading effect when using nested chases / cue lists. If the parent chaser (which is attached to a fader widget) contains another chaser (not attached to a fader widget), the child chaser will also not be able to fade.

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