Slider got two Buttons (a Reset and an EnableAutoReset)
As long as the slider wasn't moved it follows always the scenes value
You can always move the slider away from the scene an override the scene
With reset Button slider is set back to current scene value
With enable Auto reset the override is only active as long as scene value does not change
Hope I'm close enough to what you all hoped for.
Happy testing and let me know any bugs you find.
Additonally: It would be really great if someone can test this click&go stuff for me, because I have never used I can't really tell if everything is working fine.
Next steps will be:
-> Show current Scene Value
-> Add some Visual feedback
-> Make buttons controlable by external control
siegmund wrote:I'm absolutely okay with it. I assume sliders, which are not controlled by any scene at the moment just do not turn red/indicate control.
Would be happy to make this work, but currently I haven't figured out how to determine if the original zero cames from a szene or from unused So maybe every slider who took controll over the channel (regardless if from scene or noone) seems do get the visual feedback