QLC+ 5 Preview - Update #3

A place where updates of QLC+ activities and technical articles are posted as if it was a blog
Jungle Jim
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Re: QLC+ 5 Preview - Update #3

Post by Jungle Jim » Wed Feb 07, 2018 3:59 am

Wow! Amazing! Keep on the good work!

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Real Name: Michael

Re: QLC+ 5 Preview - Update #3

Post by outloaf » Thu Feb 08, 2018 3:41 pm

I don't think I've ever been so excited for software as I am for v5.. that said, I think you should start charging and make this your only job. It's incredible.

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Real Name: Matt Foreman

Re: QLC+ 5 Preview - Update #3

Post by Matt2468rv » Mon Feb 12, 2018 6:38 pm

Wow! Nice work! Love the 3D visualization and I'm glad you are going to take it further by getting some outside help to get gobos, beams, etc working. Then I won't have to jump through hoops to get Magic 3D Easy View working with QLC+ anymore! :)

I'm also glad you are going to be releasing an alpha version!! You will definitely get the best feedback for bug fixes by letting others use it, even if it's not finished! I will be more than happy to test the alpha once it's available.

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Real Name: Ethan Moses

Re: QLC+ 5 Preview - Update #3

Post by ethanm3 » Tue Feb 13, 2018 12:43 am

Very exciting! Amazing work. You already have a more attractive GUI than Chamsys! I love the new features. I'm hoping for some awesome new RGB Matrix and pixel mapping options.

The visualizer feature is fantastic. I personally won't need it because I use Capture, but a few years ago it would have been very helpful, so I think that this update adds a lot of value to the program as a beginner-friendly lighting application.

Thank you for all your hard work on this project. Count on my monetary support (if small) when 5 comes out!
Ethan Moses
Founder / Manager
Savory Lighting Design

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Real Name: Andrew

Re: QLC+ 5 Preview - Update #3

Post by onlythumper » Thu Feb 15, 2018 9:22 pm

Dude... Massimo... don't ever fret when you "reach your limits". You've already done waaaaay more than enough for all of us. You are a literal hero. If it weren't for your ongoing work with QLC+, I would never have been able to get into lighting design the way I have. Having a free, updatable, constantly evolving piece of software that handles all common control standards has made it easy to get into controlling lights. So much so that I've purchased enough lighting to start producing a live show for my own electronic music project, entirely run on QLC+. Version 5 is looking AMAZING to say the least, and we are all super thankful and lucky to have you. I can't wait to see what I can do with the new version! :D

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Real Name: Edgar Aichinger

Re: QLC+ 5 Preview - Update #3

Post by edogawa » Fri Feb 16, 2018 6:46 am

siegmund wrote:
Sun Feb 04, 2018 10:30 pm
Maybe this tool is worth a consideration. I did not try to pack an application with it but used it to start one and it worked great! This also would reduce the complexity of deployment on linux distributions.
As I wrote in this posting, I've already tried building an Appimage bundle of qlcplus-git(Qt5, not qlc+5 QML). But currently it doesn't work, mainly because qlcplus uses hardcoded absolute paths in /usr for internal resources like fixure definitions, gobos etc.

Also a limitation of Appimage is that in contrary to MacOS dmg format (to my knowledge) there can only be one main executable that gets started from a bundle via desktop file, and it has to bear the name of the bundle itself. So that means there currently is no way to run the fixture editor from the bundle... at least for my OBS bundle, may be there are workarounds when building outside OBS, with manual control over the individual steps.

So, honestly, for qlcplus I've given up on this idea for the time being. If anyone has interest and the ability to help improve this, I'd be glad if he'd get in touch...

But for reasons I don't quite understand, it seems my referenced posting did not yield any interest.


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Re: QLC+ 5 Preview - Update #3

Post by cyclooctane » Sun Feb 25, 2018 12:17 am

This looks really really good.
I have been a long term user of QLC+ 4.X for my lighting rig (but a bit of a lurker in the community)
More then happy to help test alpha's as well.

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