The DMX Dump functionality allows you to save the current DMX values that are being sent to the output universes
at a particular moment. Basically it takes a "snapshot" of DMX channels and saves them for a later use.
DMX Dump can save values to a new Scene or overwite the values of an existing Scene. The "dumped" Scene can also be added to an existing Chaser, Virtual Console button or slider
Please note that:
|Scene name||Defines the name of the Scene that will be created. If no name is specified, a default name like "New Scene From Live" and a numeric identification will be set, allowing fast use of this functionality.|
|Select an existing Scene||By clicking on this button, a Function selection window will be displayed, allowing
to select an existing Scene to be overwritten with the current DMX values.|
Note: Overwriting a Scene doesn't ask for confirmation and can be a potentially dangerous operation if you select the wrong Scene by mistake. So be careful when using this functionality.
When a Scene is selected, the DMX Dump window will automatically set two things for you:
|Dump all channels||If this option is selected, QLC+ will dump all the channels of all the universes and all the fixtures. To inform the user about what this option will do, a report in the form of (Universes, Fixtures, Channels) will be displayed.|
|Dump selected channels||If this option is selected, the panel below will be activated, allowing you to choose exactly which channels that you want to be saved into a Scene. They are organized in a tree by Universes and Fixtures.|
This section offers you immediate use of your scene in an existing Virtual Console widget.
|Dump only non-zero values||
This option will tell QLC+ to save only the channels with values that are not equal to zero.
If you know what you're doing, this could save project space and avoid channels conflicts with other Virtual Console widgets.